﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace PyramidShadow
{
    class SpawnPoint 
    {
        private Vector2 position;
        public Vector2 SpawnPosition
        {
            get { return position; }
        }

        public SpawnPoint(Vector2 pos)
        {
            position = pos;
        }
    }
}
